diff options
| author | stephanchrst <stephanchrst@gmail.com> | 2022-05-10 21:51:50 +0700 |
|---|---|---|
| committer | stephanchrst <stephanchrst@gmail.com> | 2022-05-10 21:51:50 +0700 |
| commit | 3751379f1e9a4c215fb6eb898b4ccc67659b9ace (patch) | |
| tree | a44932296ef4a9b71d5f010906253d8c53727726 /addons/web/static/lib/jSignature | |
| parent | 0a15094050bfde69a06d6eff798e9a8ddf2b8c21 (diff) | |
initial commit 2
Diffstat (limited to 'addons/web/static/lib/jSignature')
| -rw-r--r-- | addons/web/static/lib/jSignature/jSignatureCustom.js | 1446 |
1 files changed, 1446 insertions, 0 deletions
diff --git a/addons/web/static/lib/jSignature/jSignatureCustom.js b/addons/web/static/lib/jSignature/jSignatureCustom.js new file mode 100644 index 00000000..eb053a7b --- /dev/null +++ b/addons/web/static/lib/jSignature/jSignatureCustom.js @@ -0,0 +1,1446 @@ +/** @preserve +jSignature v2 "${buildDate}" "${commitID}" +Copyright (c) 2012 Willow Systems Corp http://willow-systems.com +Copyright (c) 2010 Brinley Ang http://www.unbolt.net +MIT License <http://www.opensource.org/licenses/mit-license.php> + +*/ +;(function() { + +var apinamespace = 'jSignature' + +/** +Allows one to delay certain eventual action by setting up a timer for it and allowing one to delay it +by "kick"ing it. Sorta like "kick the can down the road" + +@public +@class +@param +@returns {Type} +*/ +var KickTimerClass = function(time, callback) { + var timer; + this.kick = function() { + clearTimeout(timer); + timer = setTimeout( + callback + , time + ); + } + this.clear = function() { + clearTimeout(timer); + } + return this; +} + +var PubSubClass = function(context){ + 'use strict' + /* @preserve + ----------------------------------------------------------------------------------------------- + JavaScript PubSub library + 2012 (c) Willow Systems Corp (www.willow-systems.com) + based on Peter Higgins (dante@dojotoolkit.org) + Loosely based on Dojo publish/subscribe API, limited in scope. Rewritten blindly. + Original is (c) Dojo Foundation 2004-2010. Released under either AFL or new BSD, see: + http://dojofoundation.org/license for more information. + ----------------------------------------------------------------------------------------------- + */ + this.topics = {}; + // here we choose what will be "this" for the called events. + // if context is defined, it's context. Else, 'this' is this instance of PubSub + this.context = context ? context : this; + /** + * Allows caller to emit an event and pass arguments to event listeners. + * @public + * @function + * @param topic {String} Name of the channel on which to voice this event + * @param **arguments Any number of arguments you want to pass to the listeners of this event. + */ + this.publish = function(topic, arg1, arg2, etc) { + 'use strict' + if (this.topics[topic]) { + var currentTopic = this.topics[topic] + , args = Array.prototype.slice.call(arguments, 1) + , toremove = [] + , torun = [] + , fn + , i, l + , pair; + + for (i = 0, l = currentTopic.length; i < l; i++) { + pair = currentTopic[i]; // this is a [function, once_flag] array + fn = pair[0]; + if (pair[1] /* 'run once' flag set */){ + pair[0] = function(){}; + toremove.push(i); + } + /* don't call the callback right now, it might decide to add or + * remove subscribers which will wreak havoc on our index-based + * iteration */ + torun.push(fn); + } + for (i = 0, l = toremove.length; i < l; i++) { + currentTopic.splice(toremove[i], 1); + } + for (i = 0, l = torun.length; i < l; i++) { + torun[i].apply(this.context, args); + } + } + } + /** + * Allows listener code to subscribe to channel and be called when data is available + * @public + * @function + * @param topic {String} Name of the channel on which to voice this event + * @param callback {Function} Executable (function pointer) that will be ran when event is voiced on this channel. + * @param once {Boolean} (optional. False by default) Flag indicating if the function is to be triggered only once. + * @returns {Object} A token object that cen be used for unsubscribing. + */ + this.subscribe = function(topic, callback, once) { + 'use strict' + if (!this.topics[topic]) { + this.topics[topic] = [[callback, once]]; + } else { + this.topics[topic].push([callback,once]); + } + return { + "topic": topic, + "callback": callback + }; + }; + /** + * Allows listener code to unsubscribe from a channel + * @public + * @function + * @param token {Object} A token object that was returned by `subscribe` method + */ + this.unsubscribe = function(token) { + if (this.topics[token.topic]) { + var currentTopic = this.topics[token.topic]; + + for (var i = 0, l = currentTopic.length; i < l; i++) { + if (currentTopic[i] && currentTopic[i][0] === token.callback) { + currentTopic.splice(i, 1); + } + } + } + } +} + +/// Returns front, back and "decor" colors derived from element (as jQuery obj) +function getColors($e){ + var tmp + , undef + , frontcolor = $e.css('color') + , backcolor + , e = $e[0]; + + var toOfDOM = false; + while(e && !backcolor && !toOfDOM){ + try{ + tmp = $(e).css('background-color'); + } catch (ex) { + tmp = 'transparent'; + } + if (tmp !== 'transparent' && tmp !== 'rgba(0, 0, 0, 0)'){ + backcolor = tmp; + } + toOfDOM = e.body; + e = e.parentNode; + } + + var rgbaregex = /rgb[a]*\((\d+),\s*(\d+),\s*(\d+)/ // modern browsers + , hexregex = /#([AaBbCcDdEeFf\d]{2})([AaBbCcDdEeFf\d]{2})([AaBbCcDdEeFf\d]{2})/ // IE 8 and less. + , frontcolorcomponents; + + // Decomposing Front color into R, G, B ints + tmp = undef; + tmp = frontcolor.match(rgbaregex); + if (tmp){ + frontcolorcomponents = {'r':parseInt(tmp[1],10),'g':parseInt(tmp[2],10),'b':parseInt(tmp[3],10)}; + } else { + tmp = frontcolor.match(hexregex); + if (tmp) { + frontcolorcomponents = {'r':parseInt(tmp[1],16),'g':parseInt(tmp[2],16),'b':parseInt(tmp[3],16)}; + } + } +// if(!frontcolorcomponents){ +// frontcolorcomponents = {'r':255,'g':255,'b':255} +// } + + var backcolorcomponents + // Decomposing back color into R, G, B ints + if(!backcolor){ + // HIghly unlikely since this means that no background styling was applied to any element from here to top of dom. + // we'll pick up back color from front color + if(frontcolorcomponents){ + if (Math.max.apply(null, [frontcolorcomponents.r, frontcolorcomponents.g, frontcolorcomponents.b]) > 127){ + backcolorcomponents = {'r':0,'g':0,'b':0}; + } else { + backcolorcomponents = {'r':255,'g':255,'b':255}; + } + } else { + // arg!!! front color is in format we don't understand (hsl, named colors) + // Let's just go with white background. + backcolorcomponents = {'r':255,'g':255,'b':255}; + } + } else { + tmp = undef; + tmp = backcolor.match(rgbaregex); + if (tmp){ + backcolorcomponents = {'r':parseInt(tmp[1],10),'g':parseInt(tmp[2],10),'b':parseInt(tmp[3],10)}; + } else { + tmp = backcolor.match(hexregex); + if (tmp) { + backcolorcomponents = {'r':parseInt(tmp[1],16),'g':parseInt(tmp[2],16),'b':parseInt(tmp[3],16)}; + } + } +// if(!backcolorcomponents){ +// backcolorcomponents = {'r':0,'g':0,'b':0} +// } + } + + // Deriving Decor color + // THis is LAZY!!!! Better way would be to use HSL and adjust luminocity. However, that could be an overkill. + + var toRGBfn = function(o){return 'rgb(' + [o.r, o.g, o.b].join(', ') + ')'} + , decorcolorcomponents + , frontcolorbrightness + , adjusted; + + if (frontcolorcomponents && backcolorcomponents){ + var backcolorbrightness = Math.max.apply(null, [frontcolorcomponents.r, frontcolorcomponents.g, frontcolorcomponents.b]); + + frontcolorbrightness = Math.max.apply(null, [backcolorcomponents.r, backcolorcomponents.g, backcolorcomponents.b]); + adjusted = Math.round(frontcolorbrightness + (-1 * (frontcolorbrightness - backcolorbrightness) * 0.75)); // "dimming" the difference between pen and back. + decorcolorcomponents = {'r':adjusted,'g':adjusted,'b':adjusted}; // always shade of gray + } else if (frontcolorcomponents) { + frontcolorbrightness = Math.max.apply(null, [frontcolorcomponents.r, frontcolorcomponents.g, frontcolorcomponents.b]); + var polarity = +1; + if (frontcolorbrightness > 127){ + polarity = -1; + } + // shifting by 25% (64 points on RGB scale) + adjusted = Math.round(frontcolorbrightness + (polarity * 96)); // "dimming" the pen's color by 75% to get decor color. + decorcolorcomponents = {'r':adjusted,'g':adjusted,'b':adjusted}; // always shade of gray + } else { + decorcolorcomponents = {'r':191,'g':191,'b':191}; // always shade of gray + } + + return { + 'color': frontcolor + , 'background-color': backcolorcomponents? toRGBfn(backcolorcomponents) : backcolor + , 'decor-color': toRGBfn(decorcolorcomponents) + }; +} + +function Vector(x,y){ + this.x = x; + this.y = y; + this.reverse = function(){ + return new this.constructor( + this.x * -1 + , this.y * -1 + ); + }; + this._length = null; + this.getLength = function(){ + if (!this._length){ + this._length = Math.sqrt( Math.pow(this.x, 2) + Math.pow(this.y, 2) ); + } + return this._length; + }; + + var polarity = function (e){ + return Math.round(e / Math.abs(e)); + }; + this.resizeTo = function(length){ + // proportionally changes x,y such that the hypotenuse (vector length) is = new length + if (this.x === 0 && this.y === 0){ + this._length = 0; + } else if (this.x === 0){ + this._length = length; + this.y = length * polarity(this.y); + } else if(this.y === 0){ + this._length = length; + this.x = length * polarity(this.x); + } else { + var proportion = Math.abs(this.y / this.x) + , x = Math.sqrt(Math.pow(length, 2) / (1 + Math.pow(proportion, 2))) + , y = proportion * x; + this._length = length; + this.x = x * polarity(this.x); + this.y = y * polarity(this.y); + } + return this; + }; + + /** + * Calculates the angle between 'this' vector and another. + * @public + * @function + * @returns {Number} The angle between the two vectors as measured in PI. + */ + this.angleTo = function(vectorB) { + var divisor = this.getLength() * vectorB.getLength(); + if (divisor === 0) { + return 0; + } else { + // JavaScript floating point math is screwed up. + // because of it, the core of the formula can, on occasion, have values + // over 1.0 and below -1.0. + return Math.acos( + Math.min( + Math.max( + ( this.x * vectorB.x + this.y * vectorB.y ) / divisor + , -1.0 + ) + , 1.0 + ) + ) / Math.PI; + } + }; +} + +function Point(x,y){ + this.x = x; + this.y = y; + + this.getVectorToCoordinates = function (x, y) { + return new Vector(x - this.x, y - this.y); + }; + this.getVectorFromCoordinates = function (x, y) { + return this.getVectorToCoordinates(x, y).reverse(); + }; + this.getVectorToPoint = function (point) { + return new Vector(point.x - this.x, point.y - this.y); + }; + this.getVectorFromPoint = function (point) { + return this.getVectorToPoint(point).reverse(); + }; +} + +/* + * About data structure: + * We don't store / deal with "pictures" this signature capture code captures "vectors" + * + * We don't store bitmaps. We store "strokes" as arrays of arrays. (Actually, arrays of objects containing arrays of coordinates. + * + * Stroke = mousedown + mousemoved * n (+ mouseup but we don't record that as that was the "end / lack of movement" indicator) + * + * Vectors = not classical vectors where numbers indicated shift relative last position. Our vectors are actually coordinates against top left of canvas. + * we could calc the classical vectors, but keeping the the actual coordinates allows us (through Math.max / min) + * to calc the size of resulting drawing very quickly. If we want classical vectors later, we can always get them in backend code. + * + * So, the data structure: + * + * var data = [ + * { // stroke starts + * x : [101, 98, 57, 43] // x points + * , y : [1, 23, 65, 87] // y points + * } // stroke ends + * , { // stroke starts + * x : [55, 56, 57, 58] // x points + * , y : [101, 97, 54, 4] // y points + * } // stroke ends + * , { // stroke consisting of just a dot + * x : [53] // x points + * , y : [151] // y points + * } // stroke ends + * ] + * + * we don't care or store stroke width (it's canvas-size-relative), color, shadow values. These can be added / changed on whim post-capture. + * + */ +function DataEngine(storageObject, context, startStrokeFn, addToStrokeFn, endStrokeFn){ + this.data = storageObject; // we expect this to be an instance of Array + this.context = context; + + if (storageObject.length){ + // we have data to render + var numofstrokes = storageObject.length + , stroke + , numofpoints; + + for (var i = 0; i < numofstrokes; i++){ + stroke = storageObject[i]; + numofpoints = stroke.x.length; + startStrokeFn.call(context, stroke); + for(var j = 1; j < numofpoints; j++){ + addToStrokeFn.call(context, stroke, j); + } + endStrokeFn.call(context, stroke); + } + } + + this.changed = function(){}; + + this.startStrokeFn = startStrokeFn; + this.addToStrokeFn = addToStrokeFn; + this.endStrokeFn = endStrokeFn; + + this.inStroke = false; + + this._lastPoint = null; + this._stroke = null; + this.startStroke = function(point){ + if(point && typeof(point.x) == "number" && typeof(point.y) == "number"){ + this._stroke = {'x':[point.x], 'y':[point.y]}; + this.data.push(this._stroke); + this._lastPoint = point; + this.inStroke = true; + // 'this' does not work same inside setTimeout( + var stroke = this._stroke + , fn = this.startStrokeFn + , context = this.context; + setTimeout( + // some IE's don't support passing args per setTimeout API. Have to create closure every time instead. + function() {fn.call(context, stroke)} + , 3 + ); + return point; + } else { + return null; + } + }; + // that "5" at the very end of this if is important to explain. + // we do NOT render links between two captured points (in the middle of the stroke) if the distance is shorter than that number. + // not only do we NOT render it, we also do NOT capture (add) these intermediate points to storage. + // when clustering of these is too tight, it produces noise on the line, which, because of smoothing, makes lines too curvy. + // maybe, later, we can expose this as a configurable setting of some sort. + this.addToStroke = function(point){ + if (this.inStroke && + typeof(point.x) === "number" && + typeof(point.y) === "number" && + // calculates absolute shift in diagonal pixels away from original point + (Math.abs(point.x - this._lastPoint.x) + Math.abs(point.y - this._lastPoint.y)) > 4 + ){ + var positionInStroke = this._stroke.x.length; + this._stroke.x.push(point.x); + this._stroke.y.push(point.y); + this._lastPoint = point; + + var stroke = this._stroke + , fn = this.addToStrokeFn + , context = this.context; + setTimeout( + // some IE's don't support passing args per setTimeout API. Have to create closure every time instead. + function() {fn.call(context, stroke, positionInStroke)} + , 3 + ); + return point; + } else { + return null; + } + }; + this.endStroke = function(){ + var c = this.inStroke; + this.inStroke = false; + this._lastPoint = null; + if (c){ + var stroke = this._stroke + , fn = this.endStrokeFn // 'this' does not work same inside setTimeout( + , context = this.context + , changedfn = this.changed; + setTimeout( + // some IE's don't support passing args per setTimeout API. Have to create closure every time instead. + function(){ + fn.call(context, stroke); + changedfn.call(context); + } + , 3 + ); + return true; + } else { + return null; + } + }; +} + +var basicDot = function(ctx, x, y, size){ + var fillStyle = ctx.fillStyle; + ctx.fillStyle = ctx.strokeStyle; + ctx.fillRect(x + size / -2 , y + size / -2, size, size); + ctx.fillStyle = fillStyle; +} +, basicLine = function(ctx, startx, starty, endx, endy){ + ctx.beginPath(); + ctx.moveTo(startx, starty); + ctx.lineTo(endx, endy); + ctx.closePath(); + ctx.stroke(); +} +, basicCurve = function(ctx, startx, starty, endx, endy, cp1x, cp1y, cp2x, cp2y){ + ctx.beginPath(); + ctx.moveTo(startx, starty); + ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, endx, endy); + ctx.closePath(); + ctx.stroke(); +} +, strokeStartCallback = function(stroke) { + // this = jSignatureClass instance + basicDot(this.canvasContext, stroke.x[0], stroke.y[0], this.settings.lineWidth); +} +, strokeAddCallback = function(stroke, positionInStroke){ + // this = jSignatureClass instance + + // Because we are funky this way, here we draw TWO curves. + // 1. POSSIBLY "this line" - spanning from point right before us, to this latest point. + // 2. POSSIBLY "prior curve" - spanning from "latest point" to the one before it. + + // Why you ask? + // long lines (ones with many pixels between them) do not look good when they are part of a large curvy stroke. + // You know, the jaggedy crocodile spine instead of a pretty, smooth curve. Yuck! + // We want to approximate pretty curves in-place of those ugly lines. + // To approximate a very nice curve we need to know the direction of line before and after. + // Hence, on long lines we actually wait for another point beyond it to come back from + // mousemoved before we draw this curve. + + // So for "prior curve" to be calc'ed we need 4 points + // A, B, C, D (we are on D now, A is 3 points in the past.) + // and 3 lines: + // pre-line (from points A to B), + // this line (from points B to C), (we call it "this" because if it was not yet, it's the only one we can draw for sure.) + // post-line (from points C to D) (even through D point is 'current' we don't know how we can draw it yet) + // + // Well, actually, we don't need to *know* the point A, just the vector A->B + var Cpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1]) + , Dpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke]) + , CDvector = Cpoint.getVectorToPoint(Dpoint); + + // Again, we have a chance here to draw TWO things: + // BC Curve (only if it's long, because if it was short, it was drawn by previous callback) and + // CD Line (only if it's short) + + // So, let's start with BC curve. + // if there is only 2 points in stroke array, we don't have "history" long enough to have point B, let alone point A. + // Falling through to drawing line CD is proper, as that's the only line we have points for. + if(positionInStroke > 1) { + // we are here when there are at least 3 points in stroke array. + var Bpoint = new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2]) + , BCvector = Bpoint.getVectorToPoint(Cpoint) + , ABvector; + if(BCvector.getLength() > this.lineCurveThreshold){ + // Yey! Pretty curves, here we come! + if(positionInStroke > 2) { + // we are here when at least 4 points in stroke array. + ABvector = (new Point(stroke.x[positionInStroke-3], stroke.y[positionInStroke-3])).getVectorToPoint(Bpoint); + } else { + ABvector = new Vector(0,0); + } + + var minlenfraction = 0.05 + , maxlen = BCvector.getLength() * 0.35 + , ABCangle = BCvector.angleTo(ABvector.reverse()) + , BCDangle = CDvector.angleTo(BCvector.reverse()) + , BCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo( + Math.max(minlenfraction, ABCangle) * maxlen + ) + , CCP2vector = (new Vector(BCvector.x + CDvector.x, BCvector.y + CDvector.y)).reverse().resizeTo( + Math.max(minlenfraction, BCDangle) * maxlen + ); + + basicCurve( + this.canvasContext + , Bpoint.x + , Bpoint.y + , Cpoint.x + , Cpoint.y + , Bpoint.x + BCP1vector.x + , Bpoint.y + BCP1vector.y + , Cpoint.x + CCP2vector.x + , Cpoint.y + CCP2vector.y + ); + } + } + if(CDvector.getLength() <= this.lineCurveThreshold){ + basicLine( + this.canvasContext + , Cpoint.x + , Cpoint.y + , Dpoint.x + , Dpoint.y + ); + } +} +, strokeEndCallback = function(stroke){ + // this = jSignatureClass instance + + // Here we tidy up things left unfinished in last strokeAddCallback run. + + // What's POTENTIALLY left unfinished there is the curve between the last points + // in the stroke, if the len of that line is more than lineCurveThreshold + // If the last line was shorter than lineCurveThreshold, it was drawn there, and there + // is nothing for us here to do. + // We can also be called when there is only one point in the stroke (meaning, the + // stroke was just a dot), in which case, again, there is nothing for us to do. + + // So for "this curve" to be calc'ed we need 3 points + // A, B, C + // and 2 lines: + // pre-line (from points A to B), + // this line (from points B to C) + // Well, actually, we don't need to *know* the point A, just the vector A->B + // so, we really need points B, C and AB vector. + var positionInStroke = stroke.x.length - 1; + + if (positionInStroke > 0){ + // there are at least 2 points in the stroke.we are in business. + var Cpoint = new Point(stroke.x[positionInStroke], stroke.y[positionInStroke]) + , Bpoint = new Point(stroke.x[positionInStroke-1], stroke.y[positionInStroke-1]) + , BCvector = Bpoint.getVectorToPoint(Cpoint) + , ABvector; + if (BCvector.getLength() > this.lineCurveThreshold){ + // yep. This one was left undrawn in prior callback. Have to draw it now. + if (positionInStroke > 1){ + // we have at least 3 elems in stroke + ABvector = (new Point(stroke.x[positionInStroke-2], stroke.y[positionInStroke-2])).getVectorToPoint(Bpoint); + var BCP1vector = new Vector(ABvector.x + BCvector.x, ABvector.y + BCvector.y).resizeTo(BCvector.getLength() / 2); + basicCurve( + this.canvasContext + , Bpoint.x + , Bpoint.y + , Cpoint.x + , Cpoint.y + , Bpoint.x + BCP1vector.x + , Bpoint.y + BCP1vector.y + , Cpoint.x + , Cpoint.y + ); + } else { + // Since there is no AB leg, there is no curve to draw. This line is still "long" but no curve. + basicLine( + this.canvasContext + , Bpoint.x + , Bpoint.y + , Cpoint.x + , Cpoint.y + ); + } + } + } +} + + +/* +var getDataStats = function(){ + var strokecnt = strokes.length + , stroke + , pointid + , pointcnt + , x, y + , maxX = Number.NEGATIVE_INFINITY + , maxY = Number.NEGATIVE_INFINITY + , minX = Number.POSITIVE_INFINITY + , minY = Number.POSITIVE_INFINITY + for(strokeid = 0; strokeid < strokecnt; strokeid++){ + stroke = strokes[strokeid] + pointcnt = stroke.length + for(pointid = 0; pointid < pointcnt; pointid++){ + x = stroke.x[pointid] + y = stroke.y[pointid] + if (x > maxX){ + maxX = x + } else if (x < minX) { + minX = x + } + if (y > maxY){ + maxY = y + } else if (y < minY) { + minY = y + } + } + } + return {'maxX': maxX, 'minX': minX, 'maxY': maxY, 'minY': minY} +} +*/ + +function conditionallyLinkCanvasResizeToWindowResize(jSignatureInstance, settingsWidth, apinamespace, globalEvents){ + 'use strict' + if ( settingsWidth === 'ratio' || settingsWidth.split('')[settingsWidth.length - 1] === '%' ) { + + this.eventTokens[apinamespace + '.parentresized'] = globalEvents.subscribe( + apinamespace + '.parentresized' + , (function(eventTokens, $parent, originalParentWidth, sizeRatio){ + 'use strict' + + return function(){ + 'use strict' + + var w = $parent.width(); + if (w !== originalParentWidth) { + + // UNsubscribing this particular instance of signature pad only. + // there is a separate `eventTokens` per each instance of signature pad + for (var key in eventTokens){ + if (eventTokens.hasOwnProperty(key)) { + globalEvents.unsubscribe(eventTokens[key]); + delete eventTokens[key]; + } + } + + var settings = jSignatureInstance.settings; + jSignatureInstance.$parent.children().remove(); + for (var key in jSignatureInstance){ + if (jSignatureInstance.hasOwnProperty(key)) { + delete jSignatureInstance[key]; + } + } + + // scale data to new signature pad size + settings.data = (function(data, scale){ + var newData = []; + var o, i, l, j, m, stroke; + for ( i = 0, l = data.length; i < l; i++) { + stroke = data[i]; + + o = {'x':[],'y':[]}; + + for ( j = 0, m = stroke.x.length; j < m; j++) { + o.x.push(stroke.x[j] * scale); + o.y.push(stroke.y[j] * scale); + } + + newData.push(o); + } + return newData; + })( + settings.data + , w * 1.0 / originalParentWidth + ) + + $parent[apinamespace](settings); + } + } + })( + this.eventTokens + , this.$parent + , this.$parent.width() + , this.canvas.width * 1.0 / this.canvas.height + ) + ) + } +}; + + +function jSignatureClass(parent, options, instanceExtensions) { + + var $parent = this.$parent = $(parent) + , eventTokens = this.eventTokens = {} + , events = this.events = new PubSubClass(this) + , globalEvents = $.fn[apinamespace]('globalEvents') + , settings = { + 'width' : 'ratio' + ,'height' : 'ratio' + ,'sizeRatio': 4 // only used when height = 'ratio' + ,'color' : '#000' + ,'background-color': '#fff' + ,'decor-color': '#eee' + ,'show-stroke': true + ,'lineWidth' : 0 + ,'minFatFingerCompensation' : -10 + ,'showUndoButton': false + ,'readOnly': false + ,'data': [] + }; + + $.extend(settings, getColors($parent)); + if (options) { + $.extend(settings, options); + } + this.settings = settings; + + for (var extensionName in instanceExtensions){ + if (instanceExtensions.hasOwnProperty(extensionName)) { + instanceExtensions[extensionName].call(this, extensionName); + } + } + + this.events.publish(apinamespace+'.initializing'); + + // these, when enabled, will hover above the sig area. Hence we append them to DOM before canvas. + this.$controlbarUpper = (function(){ + var controlbarstyle = 'padding:0 !important; margin:0 !important;'+ + 'width: 100% !important; height: 0 !important; -ms-touch-action: none; touch-action: none;'+ + 'margin-top:-1em !important; margin-bottom:1em !important;'; + return $('<div style="'+controlbarstyle+'"></div>').appendTo($parent); + })(); + + this.isCanvasEmulator = false; // will be flipped by initializer when needed. + var canvas = this.canvas = this.initializeCanvas(settings) + , $canvas = $(canvas); + + this.$controlbarLower = (function(){ + var controlbarstyle = 'padding:0 !important; margin:0 !important;'+ + 'width: 100% !important; height: 0 !important; -ms-touch-action: none; touch-action: none;'+ + 'margin-top:-1.5em !important; margin-bottom:1.5em !important; position: relative;'; + return $('<div style="'+controlbarstyle+'"></div>').appendTo($parent); + })(); + + this.canvasContext = canvas.getContext("2d"); + + // Most of our exposed API will be looking for this: + $canvas.data(apinamespace + '.this', this); + + settings.lineWidth = (function(defaultLineWidth, canvasWidth){ + if (!defaultLineWidth){ + return Math.max( + Math.round(canvasWidth / 400) /*+1 pixel for every extra 300px of width.*/ + , 2 /* minimum line width */ + ); + } else { + return defaultLineWidth; + } + })(settings.lineWidth, canvas.width); + + this.lineCurveThreshold = settings.lineWidth * 3; + + // Add custom class if defined + if(settings.cssclass && $.trim(settings.cssclass) != "") { + $canvas.addClass(settings.cssclass); + } + + // used for shifting the drawing point up on touch devices, so one can see the drawing above the finger. + this.fatFingerCompensation = 0; + + var movementHandlers = (function(jSignatureInstance) { + + //================================ + // mouse down, move, up handlers: + + // shifts - adjustment values in viewport pixels drived from position of canvas on the page + var shiftX + , shiftY + , setStartValues = function(){ + var tos = $(jSignatureInstance.canvas).offset() + shiftX = tos.left * -1 + shiftY = tos.top * -1 + } + , getPointFromEvent = function(e) { + var firstEvent = (e.changedTouches && e.changedTouches.length > 0 ? e.changedTouches[0] : e); + // All devices i tried report correct coordinates in pageX,Y + // Android Chrome 2.3.x, 3.1, 3.2., Opera Mobile, safari iOS 4.x, + // Windows: Chrome, FF, IE9, Safari + // None of that scroll shift calc vs screenXY other sigs do is needed. + // ... oh, yeah, the "fatFinger.." is for tablets so that people see what they draw. + return new Point( + Math.round(firstEvent.pageX + shiftX) + , Math.round(firstEvent.pageY + shiftY) + jSignatureInstance.fatFingerCompensation + ); + } + , timer = new KickTimerClass( + 750 + , function() { jSignatureInstance.dataEngine.endStroke(); } + ); + + this.drawEndHandler = function(e) { + if (!jSignatureInstance.settings.readOnly) { + try { e.preventDefault(); } catch (ex) {} + timer.clear(); + jSignatureInstance.dataEngine.endStroke(); + } + }; + this.drawStartHandler = function(e) { + if (!jSignatureInstance.settings.readOnly) { + e.preventDefault(); + // for performance we cache the offsets + // we recalc these only at the beginning the stroke + setStartValues(); + jSignatureInstance.dataEngine.startStroke( getPointFromEvent(e) ); + timer.kick(); + } + }; + this.drawMoveHandler = function(e) { + if (!jSignatureInstance.settings.readOnly) { + e.preventDefault(); + if (!jSignatureInstance.dataEngine.inStroke){ + return; + } + jSignatureInstance.dataEngine.addToStroke( getPointFromEvent(e) ); + timer.kick(); + } + }; + + return this; + + }).call( {}, this ) + + // + //================================ + + ;(function(drawEndHandler, drawStartHandler, drawMoveHandler) { + var canvas = this.canvas + , $canvas = $(canvas) + , undef; + if (this.isCanvasEmulator){ + $canvas.bind('mousemove.'+apinamespace, drawMoveHandler); + $canvas.bind('mouseup.'+apinamespace, drawEndHandler); + $canvas.bind('mousedown.'+apinamespace, drawStartHandler); + } else { + canvas.addEventListener('touchstart', function(e) { + canvas.onmousedown = canvas.onmouseup = canvas.onmousemove = undef; + + this.fatFingerCompensation = ( + settings.minFatFingerCompensation && + settings.lineWidth * -3 > settings.minFatFingerCompensation + ) ? settings.lineWidth * -3 : settings.minFatFingerCompensation; + + drawStartHandler(e); + + canvas.addEventListener('touchend', drawEndHandler); + canvas.addEventListener('touchstart', drawStartHandler); + canvas.addEventListener('touchmove', drawMoveHandler); + }); + canvas.addEventListener('mousedown', function(e) { + canvas.ontouchstart = canvas.ontouchend = canvas.ontouchmove = undef; + + drawStartHandler(e); + + canvas.addEventListener('mousedown', drawStartHandler); + canvas.addEventListener('mouseup', drawEndHandler); + canvas.addEventListener('mousemove', drawMoveHandler); + }); + if (window.navigator.msPointerEnabled) { + canvas.onmspointerdown = drawStartHandler; + canvas.onmspointerup = drawEndHandler; + canvas.onmspointermove = drawMoveHandler; + } + } + }).call( + this + , movementHandlers.drawEndHandler + , movementHandlers.drawStartHandler + , movementHandlers.drawMoveHandler + ) + + //========================================= + // various event handlers + + // on mouseout + mouseup canvas did not know that mouseUP fired. Continued to draw despite mouse UP. + // it is bettr than + // $canvas.bind('mouseout', drawEndHandler) + // because we don't want to break the stroke where user accidentally gets ouside and wants to get back in quickly. + eventTokens[apinamespace + '.windowmouseup'] = globalEvents.subscribe( + apinamespace + '.windowmouseup' + , movementHandlers.drawEndHandler + ); + + this.events.publish(apinamespace+'.attachingEventHandlers'); + + // If we have proportional width, we sign up to events broadcasting "window resized" and checking if + // parent's width changed. If so, we (1) extract settings + data from current signature pad, + // (2) remove signature pad from parent, and (3) reinit new signature pad at new size with same settings, (rescaled) data. + conditionallyLinkCanvasResizeToWindowResize.call( + this + , this + , settings.width.toString(10) + , apinamespace, globalEvents + ); + + // end of event handlers. + // =============================== + + this.resetCanvas(settings.data); + + // resetCanvas renders the data on the screen and fires ONE "change" event + // if there is data. If you have controls that rely on "change" firing + // attach them to something that runs before this.resetCanvas, like + // apinamespace+'.attachingEventHandlers' that fires a bit higher. + this.events.publish(apinamespace+'.initialized'); + + return this; +} // end of initBase + +//========================================================================= +// jSignatureClass's methods and supporting fn's + +jSignatureClass.prototype.resetCanvas = function(data, dontClear){ + var canvas = this.canvas + , settings = this.settings + , ctx = this.canvasContext + , isCanvasEmulator = this.isCanvasEmulator + , cw = canvas.width + , ch = canvas.height; + + // preparing colors, drawing area + if (!dontClear){ + ctx.clearRect(0, 0, cw + 30, ch + 30); + } + + ctx.shadowColor = ctx.fillStyle = settings['background-color'] + if (isCanvasEmulator){ + // FLashCanvas fills with Black by default, covering up the parent div's background + // hence we refill + ctx.fillRect(0,0,cw + 30, ch + 30); + } + + ctx.lineWidth = Math.ceil(parseInt(settings.lineWidth, 10)); + ctx.lineCap = ctx.lineJoin = "round"; + + // signature line + if (null != settings['decor-color'] && settings['show-stroke']) { + ctx.strokeStyle = settings['decor-color']; + ctx.shadowOffsetX = 0; + ctx.shadowOffsetY = 0; + var lineoffset = Math.round( ch / 5 ); + basicLine(ctx, lineoffset * 1.5, ch - lineoffset, cw - (lineoffset * 1.5), ch - lineoffset); + } + ctx.strokeStyle = settings.color; + + if (!isCanvasEmulator){ + ctx.shadowColor = ctx.strokeStyle; + ctx.shadowOffsetX = ctx.lineWidth * 0.5; + ctx.shadowOffsetY = ctx.lineWidth * -0.6; + ctx.shadowBlur = 0; + } + + // setting up new dataEngine + + if (!data) { data = []; } + + var dataEngine = this.dataEngine = new DataEngine( + data + , this + , strokeStartCallback + , strokeAddCallback + , strokeEndCallback + ); + + settings.data = data; // onwindowresize handler uses it, i think. + $(canvas).data(apinamespace+'.data', data) + .data(apinamespace+'.settings', settings); + + // we fire "change" event on every change in data. + // setting this up: + dataEngine.changed = (function(target, events, apinamespace) { + 'use strict' + return function() { + events.publish(apinamespace+'.change'); + target.trigger('change'); + } + })(this.$parent, this.events, apinamespace); + // let's trigger change on all data reloads + dataEngine.changed(); + + // import filters will be passing this back as indication of "we rendered" + return true; +}; + +function initializeCanvasEmulator(canvas){ + if (canvas.getContext){ + return false; + } else { + // for cases when jSignature, FlashCanvas is inserted + // from one window into another (child iframe) + // 'window' and 'FlashCanvas' may be stuck behind + // in that other parent window. + // we need to find it + var window = canvas.ownerDocument.parentWindow; + var FC = window.FlashCanvas ? + canvas.ownerDocument.parentWindow.FlashCanvas : + ( + typeof FlashCanvas === "undefined" ? + undefined : + FlashCanvas + ); + + if (FC) { + canvas = FC.initElement(canvas); + + var zoom = 1; + // FlashCanvas uses flash which has this annoying habit of NOT scaling with page zoom. + // It matches pixel-to-pixel to screen instead. + // Since we are targeting ONLY IE 7, 8 with FlashCanvas, we will test the zoom only the IE8, IE7 way + if (window && window.screen && window.screen.deviceXDPI && window.screen.logicalXDPI){ + zoom = window.screen.deviceXDPI * 1.0 / window.screen.logicalXDPI; + } + if (zoom !== 1){ + try { + // We effectively abuse the brokenness of FlashCanvas and force the flash rendering surface to + // occupy larger pixel dimensions than the wrapping, scaled up DIV and Canvas elems. + $(canvas).children('object').get(0).resize(Math.ceil(canvas.width * zoom), Math.ceil(canvas.height * zoom)); + // And by applying "scale" transformation we can talk "browser pixels" to FlashCanvas + // and have it translate the "browser pixels" to "screen pixels" + canvas.getContext('2d').scale(zoom, zoom); + // Note to self: don't reuse Canvas element. Repeated "scale" are cumulative. + } catch (ex) {} + } + return true; + } else { + throw new Error("Canvas element does not support 2d context. jSignature cannot proceed."); + } + } + +} + +jSignatureClass.prototype.initializeCanvas = function(settings) { + // =========== + // Init + Sizing code + + var canvas = document.createElement('canvas') + , $canvas = $(canvas); + + // We cannot work with circular dependency + if (settings.width === settings.height && settings.height === 'ratio') { + settings.width = '100%'; + } + + $canvas.css({ + 'margin': 0, + 'padding': 0, + 'border': 'none', + 'height': settings.height === 'ratio' || !settings.height ? 1 : settings.height.toString(10), + 'width': settings.width === 'ratio' || !settings.width ? 1 : settings.width.toString(10), + '-ms-touch-action': 'none', + 'touch-action': 'none', + 'background-color': settings['background-color'], + }); + + $canvas.appendTo(this.$parent); + + // we could not do this until canvas is rendered (appended to DOM) + if (settings.height === 'ratio') { + $canvas.css( + 'height' + , Math.round( $canvas.width() / settings.sizeRatio ) + ); + } else if (settings.width === 'ratio') { + $canvas.css( + 'width' + , Math.round( $canvas.height() * settings.sizeRatio ) + ); + } + + $canvas.addClass(apinamespace); + + // canvas's drawing area resolution is independent from canvas's size. + // pixels are just scaled up or down when internal resolution does not + // match external size. So... + + canvas.width = $canvas.width(); + canvas.height = $canvas.height(); + + // Special case Sizing code + + this.isCanvasEmulator = initializeCanvasEmulator(canvas); + + // End of Sizing Code + // =========== + + // normally select preventer would be short, but + // Canvas emulator on IE does NOT provide value for Event. Hence this convoluted line. + canvas.onselectstart = function(e){if(e && e.preventDefault){e.preventDefault()}; if(e && e.stopPropagation){e.stopPropagation()}; return false;}; + + return canvas; +} + + +var GlobalJSignatureObjectInitializer = function(window){ + + var globalEvents = new PubSubClass(); + + // common "window resized" event listener. + // jSignature instances will subscribe to this chanel. + // to resize themselves when needed. + ;(function(globalEvents, apinamespace, $, window){ + 'use strict' + + var resizetimer + , runner = function(){ + globalEvents.publish( + apinamespace + '.parentresized' + ) + }; + + // jSignature knows how to resize its content when its parent is resized + // window resize is the only way we can catch resize events though... + $(window).bind('resize.'+apinamespace, function(){ + if (resizetimer) { + clearTimeout(resizetimer); + } + resizetimer = setTimeout( + runner + , 500 + ); + }) + // when mouse exists canvas element and "up"s outside, we cannot catch it with + // callbacks attached to canvas. This catches it outside. + .bind('mouseup.'+apinamespace, function(e){ + globalEvents.publish( + apinamespace + '.windowmouseup' + ) + }); + + })(globalEvents, apinamespace, $, window) + + var jSignatureInstanceExtensions = { + /* + 'exampleExtension':function(extensionName){ + // we are called very early in instance's life. + // right after the settings are resolved and + // jSignatureInstance.events is created + // and right before first ("jSignature.initializing") event is called. + // You don't really need to manupilate + // jSignatureInstance directly, just attach + // a bunch of events to jSignatureInstance.events + // (look at the source of jSignatureClass to see when these fire) + // and your special pieces of code will attach by themselves. + + // this function runs every time a new instance is set up. + // this means every var you create will live only for one instance + // unless you attach it to something outside, like "window." + // and pick it up later from there. + + // when globalEvents' events fire, 'this' is globalEvents object + // when jSignatureInstance's events fire, 'this' is jSignatureInstance + + // Here, + // this = is new jSignatureClass's instance. + + // The way you COULD approch setting this up is: + // if you have multistep set up, attach event to "jSignature.initializing" + // that attaches other events to be fired further lower the init stream. + // Or, if you know for sure you rely on only one jSignatureInstance's event, + // just attach to it directly + + this.events.subscribe( + // name of the event + apinamespace + '.initializing' + // event handlers, can pass args too, but in majority of cases, + // 'this' which is jSignatureClass object instance pointer is enough to get by. + , function(){ + if (this.settings.hasOwnProperty('non-existent setting category?')) { + console.log(extensionName + ' is here') + } + } + ) + } + */ + }; + + var exportplugins = { + 'default':function(data){return this.toDataURL()} + , 'native':function(data){return data} + , 'image':function(data){ + /*this = canvas elem */ + var imagestring = this.toDataURL(); + + if (typeof imagestring === 'string' && + imagestring.length > 4 && + imagestring.slice(0,5) === 'data:' && + imagestring.indexOf(',') !== -1){ + + var splitterpos = imagestring.indexOf(','); + + return [ + imagestring.slice(5, splitterpos) + , imagestring.substr(splitterpos + 1) + ]; + } + return []; + } + }; + + // will be part of "importplugins" + function _renderImageOnCanvas( data, formattype, rerendercallable ) { + 'use strict' + // #1. Do NOT rely on this. No worky on IE + // (url max len + lack of base64 decoder + possibly other issues) + // #2. This does NOT affect what is captured as "signature" as far as vector data is + // concerned. This is treated same as "signature line" - i.e. completely ignored + // the only time you see imported image data exported is if you export as image. + + // we do NOT call rerendercallable here (unlike in other import plugins) + // because importing image does absolutely nothing to the underlying vector data storage + // This could be a way to "import" old signatures stored as images + // This could also be a way to import extra decor into signature area. + + var img = new Image() + // this = Canvas DOM elem. Not jQuery object. Not Canvas's parent div. + , c = this; + + img.onload = function () { + var ctx = c.getContext("2d"); + var oldShadowColor = ctx.shadowColor; + ctx.shadowColor = "transparent"; + ctx.drawImage( + img, 0, 0 + , ( img.width < c.width) ? img.width : c.width + , ( img.height < c.height) ? img.height : c.height + ); + ctx.shadowColor = oldShadowColor; + }; + + img.src = 'data:' + formattype + ',' + data; + } + + var importplugins = { + 'native':function(data, formattype, rerendercallable){ + // we expect data as Array of objects of arrays here - whatever 'default' EXPORT plugin spits out. + // returning Truthy to indicate we are good, all updated. + rerendercallable( data ); + } + , 'image': _renderImageOnCanvas + , 'image/png;base64': _renderImageOnCanvas + , 'image/jpeg;base64': _renderImageOnCanvas + , 'image/jpg;base64': _renderImageOnCanvas + }; + + function _clearDrawingArea( data, dontClear ) { + this.find('canvas.'+apinamespace) + .add(this.filter('canvas.'+apinamespace)) + .data(apinamespace+'.this').resetCanvas( data, dontClear ); + return this; + } + + function _setDrawingData( data, formattype ) { + var undef; + + if (formattype === undef && typeof data === 'string' && data.substr(0,5) === 'data:') { + formattype = data.slice(5).split(',')[0]; + // 5 chars of "data:" + mimetype len + 1 "," char = all skipped. + data = data.slice(6 + formattype.length); + if (formattype === data) { + return; + } + } + + var $canvas = this.find('canvas.'+apinamespace).add(this.filter('canvas.'+apinamespace)); + + if (!importplugins.hasOwnProperty(formattype)) { + throw new Error(apinamespace + " is unable to find import plugin with for format '"+ String(formattype) +"'"); + } else if ($canvas.length !== 0) { + importplugins[formattype].call( + $canvas[0] + , data + , formattype + , (function(jSignatureInstance){ + return function(){ return jSignatureInstance.resetCanvas.apply(jSignatureInstance, arguments) } + })($canvas.data(apinamespace+'.this')) + ); + } + + return this; + } + + var elementIsOrphan = function(e){ + var topOfDOM = false; + e = e.parentNode; + while (e && !topOfDOM){ + topOfDOM = e.body; + e = e.parentNode; + } + return !topOfDOM; + } + + //These are exposed as methods under $obj.jSignature('methodname', *args) + var plugins = {'export':exportplugins, 'import':importplugins, 'instance': jSignatureInstanceExtensions} + , methods = { + 'init' : function( options ) { + return this.each( function() { + if (!elementIsOrphan(this)) { + new jSignatureClass(this, options, jSignatureInstanceExtensions); + } + }) + } + , 'getSettings' : function() { + return this.find('canvas.'+apinamespace) + .add(this.filter('canvas.'+apinamespace)) + .data(apinamespace+'.this').settings; + } + , 'isModified' : function() { + return this.find('canvas.'+apinamespace) + .add(this.filter('canvas.'+apinamespace)) + .data(apinamespace+'.this') + .dataEngine + ._stroke !== null; + } + , 'updateSetting' : function(param, val, forFuture) { + var $canvas = this.find('canvas.'+apinamespace) + .add(this.filter('canvas.'+apinamespace)) + .data(apinamespace+'.this'); + $canvas.settings[param] = val; + $canvas.resetCanvas(( forFuture ? null : $canvas.settings.data ), true); + return $canvas.settings[param]; + } + // around since v1 + , 'clear' : _clearDrawingArea + // was mistakenly introduced instead of 'clear' in v2 + , 'reset' : _clearDrawingArea + , 'addPlugin' : function(pluginType, pluginName, callable){ + if (plugins.hasOwnProperty(pluginType)){ + plugins[pluginType][pluginName] = callable; + } + return this; + } + , 'listPlugins' : function(pluginType){ + var answer = []; + if (plugins.hasOwnProperty(pluginType)){ + var o = plugins[pluginType]; + for (var k in o){ + if (o.hasOwnProperty(k)){ + answer.push(k); + } + } + } + return answer; + } + , 'getData' : function( formattype ) { + var undef, $canvas=this.find('canvas.'+apinamespace).add(this.filter('canvas.'+apinamespace)); + if (formattype === undef) { + formattype = 'default'; + } + if ($canvas.length !== 0 && exportplugins.hasOwnProperty(formattype)){ + return exportplugins[formattype].call( + $canvas.get(0) // canvas dom elem + , $canvas.data(apinamespace+'.data') // raw signature data as array of objects of arrays + , $canvas.data(apinamespace+'.settings') + ); + } + } + // around since v1. Took only one arg - data-url-formatted string with (likely png of) signature image + , 'importData' : _setDrawingData + // was mistakenly introduced instead of 'importData' in v2 + , 'setData' : _setDrawingData + // this is one and same instance for all jSignature. + , 'globalEvents' : function(){return globalEvents} + , 'disable' : function() { + this.find("input").attr("disabled", 1); + this.find('canvas.'+apinamespace) + .addClass("disabled") + .data(apinamespace+'.this') + .settings + .readOnly=true; + } + , 'enable' : function() { + this.find("input").removeAttr("disabled"); + this.find('canvas.'+apinamespace) + .removeClass("disabled") + .data(apinamespace+'.this') + .settings + .readOnly=false; + } + // there will be a separate one for each jSignature instance. + , 'events' : function() { + return this.find('canvas.'+apinamespace) + .add(this.filter('canvas.'+apinamespace)) + .data(apinamespace+'.this').events; + } + } // end of methods declaration. + + $.fn[apinamespace] = function(method) { + 'use strict' + if ( !method || typeof method === 'object' ) { + return methods.init.apply( this, arguments ); + } else if ( typeof method === 'string' && methods[method] ) { + return methods[method].apply( this, Array.prototype.slice.call( arguments, 1 )); + } else { + $.error( 'Method ' + String(method) + ' does not exist on jQuery.' + apinamespace ); + } + } + +} // end of GlobalJSignatureObjectInitializer + +GlobalJSignatureObjectInitializer(window) + +})(); |
